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Monday, May 3, 2010

Halo: Reach Beta Impressions

Halo: Reach beta started today and my first impression was fun multi-player action. The graphics looked a bit sharper with some of the textures but not mindblowing either. I did like the different armor abilities such as the sprint and jet pack. The Head Hunter mode is fun with how unpredictable it can be with arsenal of new weapons like the marksmen rifle. The premise is that each time you kill an opponent they drop a skull, and each skull you collect can be banked at one of the two scoring zones that periodically move around the map. For each skull you bank, you receive a point. The person with the most points at the end of the game wins, but you can end the game at any moment and claim victory by banking ten skulls in one transaction.

I have experienced no lag so far or other issues. The matchmaking is pretty good but definitely can be improved and optimized as far as connecting matches faster. I'm sure as beta finishes and game gets closer to release it will be improved. It also has classic modes like Juggernaut in beta as well. Powerhouse map was fun for small to mid-size matches. Overall, it's classic Halo multi-player with some new tweaks, weapons, and new modes.

So what do you think of beta so far?

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